Legion Spreadsheet Math!

Everyone is super excited about spreadsheets, right? Right?! Well, if you aren’t, then maybe this post won’t be as interesting for you, but at least it will be exciting for the rest of you.

Holy Paladins were enabled on Alpha a few weeks ago, so there’s still a whole lot to discover and even more that could potentially change. I have a working spreadsheet that I’m fairly satisfied with, but I’m holding off on releasing it into the wild until we’ve had a chance to do some raid testing and I can see what realistic overhealing and casts-per-minute will look like for each ability.

These numbers are not necessarily indicative of which talents and abilities we’ll end up using in Legion, but they’re fun to look at in the meantime; just remember that this is all preliminary and more than likely will change before Legion.

Throughput versus Efficiency

One of the major changes in Legion is that there will no longer be spirit on items. We have a base regen that is four percent of our total mana every five seconds and we may be getting more mana regeneration through trinkets, but I think they’re still working on how trinkets are going to work for healers in Legion. This means that an ability’s healing-per-mana (HPM) is going to be more significant for longer than it has been in previous expansions.

In making the spreadsheet, I was surprised to see how incredibly efficient Judgment of Light is. At 28.14 HPM, it’s almost twice as efficient as the runner-up, Holy Prism, at 15.17.

Healing per mana

Nothing in this graph is too shocking. Holy Light is still our most efficient filler spell, but it is notable that Light of Dawn is more HPM than Holy Shock. This is also assuming we hit 5 people with Light of Dawn, something I haven’t been able to reliably test.

While our new ability, Light of the Martyr, is cheaper than even Holy Light (7.5% of base mana compared to Holy Light’s 10%), the effective healing of Light of the Martyr is very low due to the damage we inflict to ourselves in the process.

It’s interesting to note that when we take Stoicism as our Tier 75 talent, Light of the Martyr becomes more mana efficient than Holy Light, but we also lose our unbelievably economical Judgment of Light.

HPM Stoicism

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The Eternal Debate: Selfless Healer vs. Eternal Flame

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Now that Selfless Healer has gained more widespread popularity among Holy Paladins, I’ve seen quite a bit of discussion about whether or not Selfless Healer is actually good for progression or if Eternal Flame should really be the only talent we choose when we’re trying to kill a boss for the first time. Personally, I think that both Eternal Flame and Selfless Healer are usable on any encounter, but I want to try to clarify some of the key points in the discussion.

I have yet to see anyone argue against Eternal Flame’s viability, so the discussion is mostly about whether or not Selfless Healer is good for progression. Fair warning: this post is fairly dense, so I’ve added a summarized version at the bottom.

Before I get into everything, I want to point out that this discussion exists because there are some factors that are subjective. Some of the points of contention just don’t have a great answer and you’ll have to form your own opinion about them.

Here are what I think are the four major arguments in the debate against Selfless Healer

  1. Eternal Flame does more healing than Light of Dawn
  2. Selfless Healer is a difficult or clunky rotation and has lots of nuances that require perfect play to truly be effective
  3. The buff from Selfless Healer just leads to more overhealing
  4. Selfless Healer requires too much buildup and people might die in the process

 

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