The Artifact Power Grind

There’s been a lot of talk lately on twitter and on the WoW forums about Mythic raiders being burned out by having to endlessly grind Mythic+ dungeons for Artifact Power (AP). There are other factors that have led to the feeling of burnout for several veteran raiders, but the specific problem of feeling like you have to spend your available time getting more AP for more Artifact Traits is what is complained about the most, so I’m going to talk about that.

I should preface by saying that my perspective is of a semi-hardcore Mythic raider, and that I’m absolutely in favor of an uncapped system for acquiring AP. I think that if a cap was added to AP there would still be people who feel like the cap is either too high or too low, and the cap would just be moving the problem to a different set of people. I also think the expectation for how quickly you acquire AP should be set by you or your raiding group and not by Blizzard.

Setting a Cap on Artifact Power

I’ve been playing WoW since 2005 and have seen multiple different systems for capped and uncapped resources. From uncapped Honor grinding in Vanilla to seemingly uncapped Badges of Justice in Burning Crusade to the weekly Valor cap in Mists of Pandaria. The Badge system in Burning Crusade was capped in the sense that there were only a set number of dungeons and raids you could do per day/week, but that cap was so high that it was almost never achieved every day; very few people did all 16 Heroic dungeons in a single day.

Regardless of my opinions on the systems themselves, I was always in favor of an uncapped system because a cap was either too high for me to care about or too low and made me not care about the content. Obviously this is specific to my own determination, but that’s also my point: it’s virtually impossible for the arbitrary cap to be exactly how much content you want to participate in.

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